# go-hexadeca Package **hexadeca** implements **hexadecimal** _encoding_ and _decoding_, for the Go programming language. This is meant to be a better alternative to Go's built-in `"hex"` package. Package **hexadeca** does _not_ impose any endianness for hexadecimal encoding. The individual symbols are returned separately. For example: ```go b1, b0 := hexadeca.EncodeByteUsingUpperCaseSymbols(u8) ``` ```go b3, b2, b1, b0 := hexadeca.EncodeUint16UsingLowerCaseSymbols(u16) ``` ```go r7, r6, r5, r4, r3, r2, r1, r0 := hexadeca.EncodeUint32UsingPersianSymbols(u32) ``` Package **hexadeca** has functions for hexadecimal encoding and decoding for the Go types: * `byte` (i.e., `uint8`), * `uint16`, * `uint32` * `uint64` * `int8` * `int16` * `int32` * `int64` ## Documention Online documentation, which includes examples, can be found at: http://godoc.org/sourcecode.social/reiver/go-hexadeca [![GoDoc](https://godoc.org/sourcecode.social/reiver/go-hexadeca?status.svg)](https://godoc.org/sourcecode.social/reiver/go-hexadeca) ## Symbols Package **hexadeca** lets you pick the 16 symbols to hexadecimal encode to and hexadecimal decode from. Package **hexadeca** has built-in support for the following symbol sequences: | Name | zero | one | two | three | four | five | six | seven | eight | nine | ten | eleven | twelve | thirteen | fourteen | fifteen | |------------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|--------|--------|----------|----------|---------| | Lower-Case | `'0'` | `'1'` | `'2'` | `'3'` | `'4'` | `'5'` | `'6'` | `'7'` | `'8'` | `'9'` | `'a'` | `'b'` | `'c'` | `'d'` | `'e'` | `'f'` | | Upper-Case | `'0'` | `'1'` | `'2'` | `'3'` | `'4'` | `'5'` | `'6'` | `'7'` | `'8'` | `'9'` | `'A'` | `'B'` | `'C'` | `'D'` | `'E'` | `'F'` | | Persian | `'۰'` | `'۱'` | `'۲'` | `'۳'` | `'۴'` | `'۵'` | `'۶'` | `'۷'` | `'۸'` | `'۹'` | `'ی'` | `'ک'` | `'ل'` | `'م'` | `'ن'` | `'س'` | Package **hexadeca** also lets you pick your own symbol sequences, using a function. For example, one could create a symbol sequence function to make the hexadecimal encoding be: | Name | zero | one | two | three | four | five | six | seven | eight | nine | ten | eleven | twelve | thirteen | fourteen | fifteen | |------------------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|-------|--------|--------|----------|----------|---------| | _Custom Example_ | `𝍠` | `𝍡` | `𝍢` | `𝍣` | `𝍤` | `𝍥` | `𝍦` | `𝍧` | `𝍨` | `𝍩` | `𝍪` | `𝍫` | `𝍬` | `𝍭` | `𝍮` | `𝍯` | | _Custom Example_ | `❤️` | `💜` | `💙` | `💛` | `💚` | `🤍` | `🖤` | `🧡` | `🤎` | `💕` | `💔` | `💖` | `💗` | `💓` | `💞` | `💝` | ... or anything else. ### Samples Here are some samples of hexadecimal numbers using each of the built-in symbol sequences: | Name | Decimal 49,374 | Decimal 19,229 | Decimal 255 | |------------|----------------|----------------|-------------| | Lower-Case | `c0de` | `4b1d` | `ff` | | Upper-Case | `C0DE` | `4B1D` | `FF` | | Persian | `نم۰ل` | `م۱ک۴` | `'سس'` | ### Custom Symbols Package **hexadeca** also lets you use your own custom symbols by using your own symbol function. For example: ```go func CustomSymbol(value byte) rune { var table [16]rune = [16]rune{ '𝍠', // 0 '𝍡', // 1 '𝍢', // 2 '𝍣', // 3 '𝍤', // 4 '𝍥', // 5 '𝍦', // 6 '𝍧', // 7 '𝍨', // 8 '𝍩', // 9 '𝍪', // 10 '𝍫', // 11 '𝍬', // 12 '𝍭', // 13 '𝍮', // 14 '𝍯', // 15 } var index int = int(value) % len(table) var result rune = table[index] return result } // ... r1, r0 := hexadeca.EncodeRune(value, CustomSymbol) ``` Samples: * `𝍬𝍠𝍭𝍮` * `𝍤𝍫𝍡𝍭` ## Import To import package **hexadeca** use `import` code like the following: ``` import "sourcecode.social/reiver/go-hexadeca" ``` ## Installation To install package **hexadeca** do the following: ``` GOPROXY=direct go get https://sourcecode.social/reiver/go-hexadeca ``` ## Author Package **hexadeca** was written by [Charles Iliya Krempeaux](http://changelog.ca)